List of Niz Chicoloco (1997 video game) pre-release and unused content

General Differences

 * The music is completely absent from this build. There are, however, some music tracks present in four of the levels (Map,  Otto Island, unnamed test level, Purple Hills) accessible in levels' files respectively.
 * The level-completion screen is absent. The game simply sends the player back to the map.
 * The player can only have up to 10 lives, rather than 99 in the final.
 * Pressing R1 + L1 at the main menu will unlock all levels.

Graphical Differences

 * The title screen is completely different: from the left, the player sees Sally running beneath it as an unnamed monster typing on the computer. After a few seconds, the monster stops what they're doing and looks at the screen. The right shows Niz running close to the screen on the planet before the logo comes at him.
 * A different font is used for the HUD, likely temporary. It looked less stylized than its final font.
 * Boss health is represented by dots instead of meters.
 * The game's map is radically different in this build. It has a painted 2D picture instead of a 3D model, with no levels being marked by name. Niz's 3D model is replaced with a life icon which scrolls across the three planets akin to Donkey Kong Country, with boss icons representing their respective level on the map.

Test Level

 * A very unfinished test level. All that the level has in it is an unfinished Tree model and a lava pool.

Cliff of Doom

 * Known in the files as "Cliff of Doom, level5", glitches include walking on thin air, being able to walk under the stage, random objects disappear and appear as Niz walks into them, invisible platforms, being able to walk behind the stage, untextured platforms, and as always there is no way out of the level. Due to a mistake in loading textures, they get scrambled near the beginning of the level. The HUD also appears broken.