Niz 2: The Journey of Nonsensical

Niz 2: The Journey of Nonsensical, released in Japan as CharmingBoy 2: Hero Strikes Back! (チャーミングボーイ2：ヒーローストライクバック！, Chāmingubōi 2: Hīrōsutoraikubakku!), is a 3D platform game developed by Reimagined Quest Studios and published by Electronic Arts while being distributed by DreamWorks Interactive. It was released for the PlayStation in 1999, Microsoft Windows in 2000 and PlayStation 2 in 2001 in Japan only developed by Sugar & Rockets, white the Mac version developed by Logicware and Orange Games and published by Gathering of Developers and released in 2000, after the release of Jazz Jackrabbit 2, and is the sequel to Niz Chicoloco.

Overview
Development of game started in 1997, directly after release of it predecessor. Several new features were cut from game due to time constraints. Journey Of Nonsensical features levels that are significantly larger than those of it predecessor and requires play to complete various challenges such as solving puzzles, collect items, and defeat boss. It also includes multiplayer mode where up to 4 play can compete in several mini games. Upon release, game sold more than 3 million copies and received critical acclaim from video game critics.

Gameplay
Gameplay are very similar to prior game in series as platformer. Play must still maneuver Niz Chicoloco through level through jump, and Niz still collect objects, only now they orbs instead of gears. Game did feature little more variety than it predecessor. 1 new feature in game was ability to shoot ray gun. Multiplayer mode was add as well, where 2 play could control 1 of Niz new friends Pip, green fish like creature with arms and legs, and Bob, cute green critter.

Development
Journey Of Nonsensical started development in 1997 and was originally known as Niz Chicoloco 2 at time. Some features that were originally cut during development of Niz Chicoloco (1997), such as some of it worlds and multiplayer game mode, were instead integrated into Journey Of Nonsensical. Game features roughly 130 total characters, including enemies and play characters.

Alexander Brandon, after composed Jazz Jackrabbit 2, was hired to composed soundtrack for the game as well as another designer and artist Arjan Brussee and Dean Dodrill, who also worked on the aforementioned game as well. Developers initially aimed for 1998 release, but game was also ultimately delayed to accommodate Double Agents. Journey Of Nonsensical was present at 1999 Electronic Entertainment Expo and released on September 7, 1999.

Reception
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Trivia
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